

In an adventure like this I would end up writing some “dungeon dressing” into the empty rooms (if uninspired, I would roll on the DMG dungeon dressing tables) – just to have something to mention when the door is smashed open into yet another empty side room. Each room in B1 is described with a some detail, giving you a feel for the structure and the purposes of the rooms. While non-encounter rooms are fine with me, I realize how spoiled I am by being introduced to dungeon design via B1 – In Search of the Unknown.

On this map there are a score of unkeyed rooms with no text whatsoever. This map also got us to talking about old school adventures and the number of “empty” unkeyed locations on the maps.

Ghost Tower of Inverness Dungeon Map – Player Version
